How to add sprites from a sprite sheet to an NGUI atlas

Hi,

I have a sprite sheet with various elements and have used Unity’s Sprite Editor to splice them. I would like to be able to add these individual sprites to an NGUI atlas to maintain consistency in the project (use NGUI’s UISprite rather than using Unity Sprite Renderer to display these textures, etc.).

I was wondering if there is a way I can do this, possibly using third party software to splice/extract the textures from the sprite sheet.

Has anyone done anything similar?

Thanks in advance.

You could o/c take it into photoshop and cut it and add it to your atlas but that would be very inconvenient. If you make sure you have the latest version of NGUI, you will be able to use unity sprites in NGUI just not via atlas., Go to your top NGUI menu you select, create, Unity 2D Sprite, this does not behave like a Unity Sprite renderer but more like an NGUI element, allowing you to go pixel perfect and use all the widgets associated with NGUI but with a Unity Sprite. Have not even used the NGUI atlas in a long time because of this feature.