Hello, I’m making a mod for a Unity game called Terra Invicta and I was wondering why TMPro won’t recognize the name of a few sprites I want to use in some text. The sprites I’m referring to are already in the game assets, because I saw them there both using AssetStudioGUI and printing a list of Resources.FindObjectsOfTypeAll<Sprite>(). The syntax I’m using is <sprite name = green_arrow>, which works perfectly for other sprites already used in game, while the ones I’m trying to use are not used anywhere.
I’ve seen mentioned in a few places that sprites need some kind of atlas to be referenced by TMPro, but I honestly have no idea how that works. Thanks in advance!