When I built my game the speed was slower than in unity after a bit of searching I found out about Time.deltaTime but how ever a try to add it errors start popping up or everything seems fine but when I test it it wont move. This is what I am trying to add it to, do I need to re write this in a different way or am I just missing something small?GetComponent<Rigidbody>().AddForce(Vector3.forward, ForceMode.Acceleration);
oh also its in the void update.
Physics should be done in FixedUpdate, not Update. Time.deltaTime generally isn’t need for physics stuff.
Thank you that fixed it.