How to add total quantity of a score after the changing score Int?

Pardon me if I wasn’t understandable with my question header, but I want to add “/12” after my score that I’m showing on the canvas.

Note that I was following the project “Roll a Ball” on the unity website and just wanted to make this small tweak where I show the total number of collectibles along with the currently collected. Something like “Collected: n/12” “n” being the current score.

I’m completely new hear, so pardon me again if I wasn’t understandable. I lack the knowledge jargon too.

Here’s the whole code where I’ve put the scoring text:

using UnityEngine.UI;
using System.Collections;

public class PlayerController : MonoBehaviour {

	public float speed;
	public Text countText;
	public Text winText;
	public Text escapeInfo;

	private Rigidbody rb;
	private int count;
	private string total;

	void Start ()
	{
		rb = GetComponent<Rigidbody>();
		count = 0;
		SetCountText ();
		winText.text = "";
		escapeInfo.text = "";
	}

	void Update ()
	{
		if (Input.GetKey (KeyCode.Escape))
			Application.Quit ();
	}

	void FixedUpdate ()
	{
		float moveHorizontal = Input.GetAxis ("Horizontal");
		float moveVertical = Input.GetAxis ("Vertical");
	
		Vector3 movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
		
		rb.AddForce (movement * speed);
	}

	void OnTriggerEnter(Collider other)
	{
		if (other.gameObject.CompareTag("Pick Up"))
		{
			other.gameObject.SetActive (false);
			count = count + 1;
			SetCountText ();
		}
	}
	void SetCountText ()
	{
		countText.text = "Collect: " + count.ToString ();
		if (count >= 12)
		{
			winText.text = "You Win";
			escapeInfo.text = "Press "Esc" to Exit";
		}
	}
}

On line 51:

countText.text = "Collect: " + count.ToString () + "/12";

Or you can use string.format which might be a little more clear:

countText.text = string.Format("Collect: {0}/12", count);