Hi there
I have a 3ds max built mesh which i have imported into Unity and was wondering if there was a way of adding trees to it… do i have to convert the mesh into something before this can be achieved?!?
Thanks
-D-
Hi there
I have a 3ds max built mesh which i have imported into Unity and was wondering if there was a way of adding trees to it… do i have to convert the mesh into something before this can be achieved?!?
Thanks
-D-
You could try using
But there isn’t a tool similar to the terrain system for this
So basically u cant “paint” trees onto a 3ds max made mesh then?
Nope… the terrain system and imported geometry work separately. Saying that… it is technically the sort of thing you may be able to implement using editor scripts?
Im afraid im abit stuffed when it comes to scripting, im purely an artist only and not techinically minded when it comes to scripting!