I’m really confuse at GetComponent This is what I’m gonna do
In Script A (value)
var MyValue1 : int = 10;
In Script B (call script A)
function OnTriggerEnter() { //calling script A and add a value of "MyValue1" }
Someone tell me how to call Script A and add value …
GameObjectThatScriptAIsAttachedTo.GetComponent(ScriptAName).MyValue1++;
you can also use singletons
public static moSelf; void Awake() { moSelf = this; } Then in your other script you can acess all the variables like this classname.moSelf.variableName = whateverIwant