Hi,
What I’d like to do, is to be able to choose a type of character, CharacterA or CharacterB, both with different functionality and load their script onto a my Player GameObject. If I choose CharacterA I should load CharacterA’s script, and should be able to use the functionality that I have programmed for that script. If I choose CharacterB I should be able to load that different functionality, so on and so forth.
From What I understand I can use the: FoobarScript fbs = gameObject.AddComponent(); reference in the documentation. I am not getting any errors, just what I want to happen, isnt. Here is a snippet of code to show what is relevent to my problem
// Snippet from Character Selection Screen
void OnGUI()
{
GUI.Box (new Rect (0, 0, Screen.width, Screen.height), "Select Your Character");
if (GUI.Button (new Rect (100,100,200,20), "Character A"))
{
userCharacter = 1;
//CharacterA CharA = gameObject.AddComponent<CharacterA>();
Application.LoadLevel("CharacterCreationScreen");
}
if (GUI.Button (new Rect (100,160,200,20), "Character B"))
{
userCharacter = 2;
//CharacterB CharB = gameObject.AddComponent<CharacterB>();
Application.LoadLevel("CharacterCreationScreen");
}
}
// Snippet from Character A's script file
void Start()
{
Debug.Log(CharacterSelection.userCharacter); // cant see it
if (CharacterSelection.userCharacter == 1)
{
gameObject.AddComponent<CharacterA>();
}
else
{
Debug.Log("Not Character A");
}
}
As always, any help is great appreciated…