How to adjust gravity scale in Unity2D?

I would like to that when player don’t collide any prefabs,player has to fall down.
What is most appropiate situation according to my desire?

Your title does not seem to match with your post. Adjusting gravity scale implies you want to simulate a lower or higher gravity in certain situations, which is possible. However, your post described that you want things to… fall if they dont collide with other things? Which is the default behavior. So i’m not quite sure what it is you want.

I want to use gravity for falling player.

But Despite of I adjusted gravity, player can’t fall down.

Did you create your own gravity? If so, show us some code. If not, does your player have a rigidbody component?

I solved it .Thanks