How to advance a legacy animation by n number of seconds/frames?

I attempting to advance/offset a legacy animation by specifying the number of frames or seconds to advance. The desired output is that when the legacy Animation plays, it starts off the default legacy Animation Clip to the frame specified by the offset. How can this be achieved?

NOTE: I tried looking at the documentation page for legacy Animation but I can’t seem to find methods or properties related to producing the effect.

Thank you very much.

Unity does not really use “frames” for their animation, so “current frame” is not an thing you can specify.

But you can set the animation to any time by just setting AnimationState.time