How to affect Saturation (Global Volume) from script?

Hello! So Here is the problem, i’ve got a player and an object on my scene and i want to change some parameters from Global Volume like Saturation on collision/triggering, but i can’t figure out how to do that.
Any advices are appreciated!
Thx!

p.s. Using Unity 2019.3.5f1 URP

Already found averything i wanted!

It’d be nice to know how, so that others can benefit from your post :slight_smile: