Hello
I want to create a Goldberg Polyhedron with 3D Tiles.
I have already an algorithm that creates all tiles with its vertex positions.
It also works when i create the individual meshes at runtime.
However, this way I end up with thousands of individual meshes that i cant use for GPU instancing.
For that, i want to use the same Hexagon/Pentagon mesh and just modify its transform, so that it matches its Vertex positions.
However this is where my math falls apart.
The theory it should be enough to only compare the first 3 vertices and calculate the needed offset/scale/rotation?
Thanks!