I have a parent and child object
Object1 : is the parent
Object2 : is the child
Object1 has a mesh collider and a non kinematic Rigibdody attached to it
Object2 has only a mesh collider.
Object1 has a smaller mesh collider than that of Object2
projectiles will collide with Object2’s mesh collider whenever i remove Object1’s RigidBody.
But I need the rigidbody and I cannot afford to change the current parent child relationship nor make any major modifications.
How do I get Object2 to detect collisions while having the RigidBody attached to Object1 ??