I am new to working with crash reports. I followed the steps in this:
I clicked [Debug with mixed] in Visual Studio, which led to the results shown in the attached screenshots. It seems the crash was caused by AnimationLayerMixerPlayable.MixRootMotion
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We are using Live2D in Unity version 2020.3.48f1. We also developed a game using Live2D in Unity version 2021.1.9f1 and never encountered this crash issue.
Do you have any suggestions on how to fix this?