Hi.
I am beginner in unity and just experimenting with the game engine. I’m building a Bumper Cars game. I have 2 bumper cars set up with controls for each one.
Problem: when they collide, they “roll away from each other” like a ball, rather than skidding like bumper cars, and sometimes end up in odd positions (eg. upside down/sideways) and I cannot get them back up.
I have tried various rotatio-locking scripts and rigidbody constraints, but still cannot achieve the desired effect.
My bumper car is self drawn in Blender, so it is an irregular surface.I have ad to make the object not “Kinematic” to make it not go through the walls which I have added to the scene and to allow proper collisions with them.
Any help is much appreciated,
Lorenzo