How to animate 3d objects frame by frame like sprites?

I’m using MagicaVoxel to create voxel assets. I then import them into Unity.

MagicaVoxel has a simple frame-by-frame animation system, but I couldn’t find how to import that into Unity, so, my conclusion would be to import 2 different objects and somehow animate them by putting in different frames, like sprites.

Is this too hackish? How to achieve this the right way?

Same - :wink: