Hey, I’m pretty much new to Unity and I’m using the free version.
I have made a series of about 40 pictures of water moving. For example:
alt text
(Not sure if they’re the best examples out of the lot)
Now, I’ve got my plane and I’ve found a script online (unity community)
#pragma strict
var uvAnimationTileX = 24; //Here you can place the number of columns of your sheet.
//The above sheet has 24
var uvAnimationTileY = 1; //Here you can place the number of rows of your sheet.
//The above sheet has 1
var framesPerSecond = 10.0;
function Update () {
// Calculate index
var index : int = Time.time * framesPerSecond;
// repeat when exhausting all frames
index = index % (uvAnimationTileX * uvAnimationTileY);
// Size of every tile
var size = Vector2 (1.0 / uvAnimationTileX, 1.0 / uvAnimationTileY);
// split into horizontal and vertical index
var uIndex = index % uvAnimationTileX;
var vIndex = index / uvAnimationTileX;
// build offset
// v coordinate is the bottom of the image in opengl so we need to invert.
var offset = Vector2 (uIndex * size.x, 1.0 - size.y - vIndex * size.y);
renderer.material.SetTextureOffset ("_MainTex", offset);
renderer.material.SetTextureScale ("_MainTex", size);
}
Now to my question, how can I turn these PNG’s into one animation and put it onto my water plane so I can get realistic looking water without using the pro feature.
Sorry for the length question,
Thanks in advance,
CMNatic