How to animate RectTransform change in position

I have got this function that changes the position of some UI elements when I open their respective menu:

Here’s the function that positions the circles based on their position in a list:

void PositionTheCircles()
    {
        if (gameManager.numberOfOwnedCircles == 1)
        {
            uIC[0].GetComponent<RectTransform>().position = screenCenter;
        }
        if (gameManager.numberOfOwnedCircles == 2)
        {
            uIC[0].GetComponent<RectTransform>().position = new Vector2(Screen.width / 2, Screen.height / 2 - r);
            uIC[1].GetComponent<RectTransform>().position = new Vector2(Screen.width / 2, Screen.height / 2 + r);
        }
        if (gameManager.numberOfOwnedCircles == 3)
        {
            uIC[0].GetComponent<RectTransform>().position = AngleCalculation(0); 
            uIC[1].GetComponent<RectTransform>().position = AngleCalculation(120);
            uIC[2].GetComponent<RectTransform>().position = AngleCalculation(240);
        }
        if (gameManager.numberOfOwnedCircles == 4)
        {
            uIC[0].GetComponent<RectTransform>().position = AngleCalculation(0);
            uIC[1].GetComponent<RectTransform>().position = AngleCalculation(90);
            uIC[2].GetComponent<RectTransform>().position = AngleCalculation(180);
            uIC[3].GetComponent<RectTransform>().position = AngleCalculation(270);
        }
    }  

What I’ve been trying to do is animate the change in position of the circles. Preferably, I’d like them to move in a circle around the 4-pointed star in the center. But even a straight line would be better than how they just appear in their new positions in one frame.

Use Unity - Scripting API: RectTransform.anchoredPosition . This is a position that you can see in transform in editor if rect is anchored to one point (Anchores max x == min x and max y == min y), if anchored are not equal it is still positioned by anchoredPosition, but representation in editor is little different.