Hey there !
I’m trying to do a lightning bolt using Unity Shader Graph VFX and Shader Graph VFX using this tutorial.
Only problem, when I use my Shader Graph VFX as Shader Graph in “Output Particle Mesh: Shader Graph”, render it on a Plane Mesh, it does not animate at all.
It is supposed to move as time passes, but a single frozen frame appears instead.
Could you help me ? I’m using HDRP if it can help.