Hello, thanks for your time
I have a 3D animated character driven by a state machine, BUT within the same gameobject hierarchy, driven by the same state machine, I’d like to animate unity properties (eg: particles, shaders / squash & stretch etc)
The 3D anims are imported (read-only), so I can’t add those properties, BUT I have achieved a solution using 2 identical animator controllers in the same hierarchy (see attached image)
The 3D model is a Child, and uses an Override Controller based on the Parent’s Animator Controller.
This works, but feels like a dodgy inflexible hack which will end in tears further down the line…
Do you know of a better one?