How to animate Vcam in state-driven cam

Like, I use a state controller, Ctrl1, to drive state-driven, which as following hierachy

CM stateDrivenCam
-Vcam1
-Vcam2

Certainly the Ctrl1 could control the state, but if I want to add some flavor to it. For example, I want to animate Vcam1, then I tried to use Ctrl1 to control both state-driven cam and Animation Clip, but failed.

Seems like cinemachine gives the animation controller more priority to get Vcam1 position , rather than play the animation… Or just my guess…

So, is there a proper way to animate Vcam?

I don’t really understand your question. What effect are you trying to achieve?

Sorry for the missing message !

I eventually use timeline to drive the 1st Vcam to control the camera intro, using playable director to control the whole, which works pretty well :slight_smile:

My goal is to animate a state-driven vCam when it is activated. I tried animation clip on Vcam, but it turns to rattle the camera…

In general, if your vcam is doing procedural motion (i.e. animating its own position or rotation to follow a target object), then you cannot also animate its transform in other ways, because the 2 motions will fight. You have to do one or the other, but not both.

You can animate a vcam that has “Do Nothing” in Aim and Body, and blend between that vcam and other vcams.