How to anticipate the costs of using multiplayer Unity service ?

Hi,
I’m working on a game which consists of small games containing up to 4 players. We use the Unity matchmaking service, but when a game is launched, it is with one of the player as the host, in a P2P style.

So, considering this, what could I expect the Unity service will cost me if I enable the live mode ? Because on the page, with values configured now (500 CCU, 30 messages/seconds), it shows ma an estimation of +600$/month, which seems really high…
But I don’t understand if that estimation considers a game server hosted by Unity or not…

Thanks for any help on this
Vinny

I never used Unity net but it is for sure

If you use P2P, unity will only have to send a dozen of messages rarely just for finding available host peers. You are probably not in the right section