Hi,
I’m working on a game which consists of small games containing up to 4 players. We use the Unity matchmaking service, but when a game is launched, it is with one of the player as the host, in a P2P style.
So, considering this, what could I expect the Unity service will cost me if I enable the live mode ? Because on the page, with values configured now (500 CCU, 30 messages/seconds), it shows ma an estimation of +600$/month, which seems really high…
But I don’t understand if that estimation considers a game server hosted by Unity or not…
Thanks for any help on this
Vinny