Hi,
Our next 3D-Game’s completely handdrawnand we’ve got a problem with the mapping: It seems Unity only accepts angle-mapped textures. the cubic mapped ones aren’t applied to the model correctly. However, we can only draw cubic mapped textures, as angle-mapped textures are kind of distorted and displaced, so we can’t handdraw on them.
Is there a possibility that Unity can use cubic-mapped textures?
Thanks alot!