how to apply a cubemapped texture?

Hi,

Our next 3D-Game’s completely handdrawnand we’ve got a problem with the mapping: It seems Unity only accepts angle-mapped textures. the cubic mapped ones aren’t applied to the model correctly. However, we can only draw cubic mapped textures, as angle-mapped textures are kind of distorted and displaced, so we can’t handdraw on them.

Is there a possibility that Unity can use cubic-mapped textures?

Thanks alot!

yes you can, you just have to export the texture in the 6 sides of the cube, create a new cubemap in Unity, assign the faces and use a shader that uses a cubemap (you might at worst have to create one for your purpose)

thx dreamora, I’ll try it!