this relates to train question
I am building a simulator for pieces of track so a sphere will move within and follow track shape any answers
this relates to train question
I am building a simulator for pieces of track so a sphere will move within and follow track shape any answers
You can use rigidbody.AddRelativeForce
To apply a force in the object's own forward direction, you can use the transform.forward variable, like this:
AddForce( transform.forward * forceAmount );
However, this alone won't necessarily keep your object on its tracks!