How to Apply Bloom Effect to Specific Objects Only in Unity?

Is there a way to apply different bloom effects to specific objects? I’m working on a large explosion effect, and the bloom effect from the volume profile looks amazing. However, the downside is that the bloom effect applies to all objects in the scene, not just the explosion. Is it possible to make only the objects I choose receive the bloom effect?

check Post-Processing and Sub-Layers section as starting point. I did not try it. maybe it works.

https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@17.0/manual/use-the-graphics-compositor.html

Thank you for your help. I will check it out!