My humanoid character has an animation - being thrown - that has root animation. The root motion is applied visually in the animation, but the character snaps back to the original position when the animation ends (actually it transitions to another animation). I want it to stay where the animation leaves it. How do I prevent the snap-back?
“apply root animation” is true during this action. The animation itself is humanoid with nothing baked in. The Motion setting has the Root Motion Node set to Root Transform, which is apparently necessary to see the motion at all.
I have looked at several pages of Question/Answers (189,868 answers are returned by the search, so I have not looked at them all), but none of them seem to address this exact question. Yet it seems to be a very basic thing to do - I would hope I could make it happen without scripting. But how?