Hello!
I’d like to apply decal to my texture in surface shader, and I’ve run out of instructions (need to add to more multiplications and don’t want to use sm3.0) - so I’d like to replace
o.Albedo = lerp (tex.rgb, decal.rgb, decal.a);
with some other operation (I don’t need decal transparency, I only need it to be only 0\1) to reduce instruction count.