Hi,
Even though I said “mapped texture” in the title, I really don’t have any idea what this is. I’m talking about this:
You know, the pictures that does not make full sense, but they fit onto a shape. What are they called?
Anyway, I have a 3-D model of a soccer player, found here, and I played with it in Blender, now I exported it as an .fbx
file, and trying to import it into Unity.
I defined a material to use this texture, like this:
But, as you see, it does not apply. The material still renders as gray.
How can I (or, can I) use this image for the material of this model?
Thanks for any help !