I’m trying to make a 2D game with 4 directional movement, where you have 4 idle animations depending on the last direction the character runs in (ie. idle state facing left/right/up/down), as well as running and walking in all of those directions.
left and right directions are easy by just flipping the sprite, but the up and down directions have their own animation sequences.
My question is, is there an easier (or at least more graceful) way to do this other than just creating all the states in the Animator and linking them all up?