Hello there,
I am working on a project and it involves dealing with image processing. Considering that image processing is quite a taxing process, I am looking for a way to save some performance.
Sometimes I only need to update part of an image, currently when that happens I re-process the entire image, although I was curious is there a way to only update a block of a texture only? So let’s say start at some x and y and update a chuck of a certain width and height. Is that possible to do with Compute Shader?