How to apply post processing to part of the scene? (2019.3.0b7 Beta)

I’ve being trying and searching but I can’t find an answer. I’m currently trying to use 2 cameras, can I can’t make it work.
Imagine that the camera is inside a house pointing to a window. The house must have it’s own post processing, and everything outside the house must have another post processing.

Can anyone help me with this?

Have you tried Volumes based setup? this seems like good use case for local PP volumes. Volumes | Universal RP | 7.1.8

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Currently this is not supported, you could set up the effect yourself by rendering both to a render texture and then comping together the two layers.

The volumes are good for controlling how post looks in different areas in the game world but not different areas on the screen, so when inside the house, post is one way and when you move outside the house post changes again.

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Funny thing… I just searched that again and entered the first result… And saw me…

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Do you know if this sort of thing is possible now? I’ve got an URP project I’d like to add half-screen post processing effects to. Tried but seems impossible.