How to apply pseudo locale at runtime?

I’m trying to setup pseudo localization.

The instructions say:

  1. Set up your text in String Tables
  2. Set up a Pseudo-Locale Asset
  3. Apply it to your Scene at runtime

I have done 1 and 2, but I don’t know how to do 3 :confused: Any ideas?

It works like an extra language that you can select. Open a language selection menu and select the pseudo locale. We have some example language selection menus in the samples which can be found in the package manager window.

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Thanks so much for the fast response!

Ah I see, that makes sense. I ended up adding a script so I don’t have to select the pseudo locale every time.

public Locale pseudoLocale;

private void Awake()
{
    Assert.IsNotNull(pseudoLocale);
    LocalizationSettings.SelectedLocale = pseudoLocale;
}
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