I’m trying to setup pseudo localization.
The instructions say:
- Set up your text in String Tables
- Set up a Pseudo-Locale Asset
- Apply it to your Scene at runtime
I have done 1 and 2, but I don’t know how to do 3 Any ideas?
I’m trying to setup pseudo localization.
The instructions say:
I have done 1 and 2, but I don’t know how to do 3 Any ideas?
It works like an extra language that you can select. Open a language selection menu and select the pseudo locale. We have some example language selection menus in the samples which can be found in the package manager window.
Thanks so much for the fast response!
Ah I see, that makes sense. I ended up adding a script so I don’t have to select the pseudo locale every time.
public Locale pseudoLocale;
private void Awake()
{
Assert.IsNotNull(pseudoLocale);
LocalizationSettings.SelectedLocale = pseudoLocale;
}