How to Apply time.deltaTime in transform.position

someone know how can i apply “time.deltatime” in this code?

transform.position = new Vector3(Move_X.transform.position.x, transform.position.y, transform.position.z);

Were you aware of the online documentation? Unity - Scripting API: Time.deltaTime

transform.position = Vector3.Lerp(transform.position, Move_X.transform.position, Time.deltaTime * (SOME_X_FACTOR_YOU_WANT));

I figured that’s what you’re looking to actually do.