Hello,
How do I assign a cubemap to a reflective/diffuse material using a script?
What I mean is this:

Except using code?
Hello,
How do I assign a cubemap to a reflective/diffuse material using a script?
What I mean is this:

Except using code?
I’ve figured it out:
public Texture _MoonShine; // assign the cubemap here. In my case, it's a moonshine cubemap
_material.SetTexture ("_Cube", _MoonShine);
The “_material” variable is a reference to the material that I want to assign the cubemap to. If you want to assign the cubemap to all the materials in an object, do this instead:
public Material[] _materials; // drag all the materials you want the cubemap on, here
public Texture _MoonShine; // your cubemap
for (int i = 0; i < _materials.Length; i++) {
_materials*.SetTexture ("_Cube", _MoonShine); *
}*