How to assign a gameObject to prefab (in-game via code)?

Hi , I wondered if anyone knew how to assign a gameObject to a prefab via code in-game.

What I’m doing at the moment is letting the user make a car in one scene(garage) and I want to transfer the car to another scene(track) to instantiate it for multiplayer.

I have tried using- EditorUtility.CreateEmptyPrefab() -but this only works in the editor , I also read in order to do this you need to add this to Assets/Editor folder , this stopped the build error but didn’t run the script.

Thanks in advanced for any help :slight_smile:

Thanks I’ll try this , although if you have any other ways of doing it please say :slight_smile: thanks again