I have 3 objects in my scene and 3 materials, what I would like is for every time i pick up object, all objects will have a random material based on the 3 materials. Like i picked up one object,so i want that my other items also changed color. I have this script so far,but only one item change color while i pick it up
public GameObject[] arrayofGameobjects;
public Material[] arrayofMaterials;
private MeshRenderer render;
private void Start()
{
render = GetComponent<MeshRenderer>();
}
public void OnTriggerEnter(Collider other)
{
foreach(GameObject _object in arrayofGameobjects)
{
render.material = arrayofMaterials[Random.Range(0, arrayofMaterials.Length)];
}
}