I am using procedural gen to generate chunks, there is no chunk prefab, I am watching a tutorial by b3agz how to code a game like Minecraft, I want to make a custom character pls help.
You can simply use gameObject.layer = layer;
.
This example is from the Unity API:
// Put the game object in the ignore raycast layer (2)
using UnityEngine;
[ExecuteInEditMode]
public class ExampleClass : MonoBehaviour
{
void Awake()
{
//gameObject.layer uses only integers, but we can turn a layer name into a layer integer using LayerMask.NameToLayer()
int LayerIgnoreRaycast = LayerMask.NameToLayer("Ignore Raycast");
gameObject.layer = LayerIgnoreRaycast;
Debug.Log("Current layer: " + gameObject.layer);
}
}