how can i assign the audiosource of an audiotrack to a mixer group?
do i need to create an audiosource in my scene for each audiotrack and then change it’s settings? won’t this get messy when i have loads of timelines with multiple audio tracks? i’d have to make a pool of AudioSources
and keep track of them.
since each audiotrack creates and AudioSource instance at runtime, i expected to be able to change the setting of this audiosource in the inspector for the audiotrack.
Yes, unfortunately you need to go through an AudioSource to assign to an AudioMixer. If you are not using 3D sounds, then you can have one audio source per mixer - not every track needs a unique audio source.
The audio track doesn’t auto-create an audio source. It uses AudioPlayables, which can be optionally bound to an audio source,
Wondering the same thing in 2024. I have multiple AudioClips in a timeline and I would like to assign them to an AudioMixer. I cant find a straightforward approach to this.