I want to create a static Transform so that i can access to it from every script, like this there is animations i want to access easily. But when i make them static, they disappear from Inspector so i can’t assign them from there. Is there any way to do this?
No, there is not any way to make a static variable show up in the inspector, as they are not meant to be serializable in the context of Unity (well, in general they aren’t really meant to be either).
The only proper way to make it ‘show up’ in the inspector the way you would want it to is to use a singleton with public variables, assign them through this, and then access them through the globally available class.