I’d like some kind of information panel which can be opened next to a gameobject in the 3D world, following it around.
I’m trying to use the 4.6 UI system and I basically got it to work (world space, scale down, camera facing billboard script) but any content such as text gets really blurry from being scaled down so much.
I’m pretty clueless about which values I have to manipulate to shrink the canvas to the size of my 3D object without pixelating any UI elements I’d like to add.
Help is very much appreciated