Hello. In my game there is situation when i need rigidbody to connect to other rigidbody like a hinge joint. My problem is that hinge joint could not be activated in the midle of the game, and if i leave “connected body” empty it will connect rigidbody to a world coordinate.
So is there a way to attach those? May be there is option to disable hinge joint component until its needed? Or is it possible to add component in runtime through script?