I have a nice humanoid model with rigify rigging imported from blender.
I’m able to also import my saved animation “actions” from blender to unity.
I also have few plain weapon models that I want to attach to the right hand of my humanoid and also have the ability to rotate it having the humanoid hand as a pivot.
Is this accomplishable or I do have to have a whole new humanoid model for each weapon (which would look quite ugly…)
thanks