Hello!
I need to automatically generate an int with a specific name taken from PlayerPrefs. Here’s the idea:
//create the int
void CreateInt()
{
new int PlayerPrefs.GetString("WhatToNameTheInt");
}
Obviously that code won’t work. I’ve solved much harder C# issues, but this seemingly simply concept is bugging me…
Thanks for your ideas!
@ChrisAngelMindmapfreak I can’t reply to you either 
I’ve never used C# dictionaries before… I’ll give it a shot as this quick example that Bing gave me seems to be close to what I need:
using System;
using System.Collections.Generic;
namespace DictionaryTest {
public class Solution {
static void Main(String[] args) {
Dictionary<string, string> dictionary = new Dictionary<string, string>();
// Add values in different ways
dictionary.Add("Key1", "Value1");
dictionary["Key2"] = "Value2";
int size = dictionary.Count;
string key1Value = dictionary["Key1"];
string key2Value = dictionary["Key2"];
bool containsKey3 = dictionary.ContainsKey("Key3");
Console.WriteLine("Dictionary size: " + size);
Console.WriteLine("Key 1 value: " + key1Value);
Console.WriteLine("Key 2 value: " + key2Value);
Console.WriteLine("Does Key3 exist? " + containsKey3);
}
}
}
Hopefully I’ll be able to figure this out on my own, thanks!