Hi there, I have a problem with processing limits because I’m sending a lot of events in order to collect all necessary data about tournament progress in my sports fighting game.
What is the problem:
In the game there 352 tournaments, with 3 to 10 matches every. I need to know the progress through every tournament and to catch the points with the most losses.
For this, I’m using funnel analyzer and it helps me a lot on balancing the ai level of every match, which is crucial for balancing the whole progress through the game content.
The only parameter which enables me to catch an exactly certain match in the certain tournament is AI level.
So, for the tournament with 3 matches, i’ve structured a funnel like this.
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Step1: TournamentMatchStarted - ailvl =1
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Step2: TournamentMatchWon - progres = 1, outcome=won
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Step3: TournamentMatchStarted - ailvl = 2
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Step4: TournamentMatchWon - progres = 2, outcome = won
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Step5: TournamentMatchStarted - ailvl = 3
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Step6: TournamentMatchOutcome - progres = 3, outcome = won
Those are events I’m sending:
TournamentMatchStarted
TournamentMatchOutcome
Taking into account the number of tournaments and matches i will very soon reach a 5000 event/parameter limit.
Is there some another way to track a progress of so many levels and avoiding this limit?