Hi.
I am creating a top-down game using an orthographic camera. So its basically a 2d game in a 3d world. The models still look very nice since they actually are 3d. The problem is that intersecting mesh looks very ugly. I tried with a random y axis when spawning, but there are so many objects that there will always an object on same y than another object.
Is there a way to render without an y axis? Or to detect mesh intersection without using collisions? (bad performance)
Thanks.