how to avoid Springy in character joint

I am using Character_Joint to attach object(say cubes).
if i increase mass of last cube the character joint springs.how i avoid springy.i attached the image below.

please help me

bump

i am waiting…

hi

i have test it using the spring joint build in plug in in unity. if i increase the spriing value which is in spring joint the springy was gone. so if you used this spring joint try this out.

Schetty.

Thanks for ur reply.I will try.:slight_smile:

let me know the result.

actually i want to pull the last cube forcefully.
when i pull the cube the spring effect came.i want to avoid the spring effect when pull the last cube.
is it possible.

are you trying to attach the both object or try to pull only?

no its not work, i think u wont understand what i am trying to say.