How to awesome Texture Tiling

Hey there, I’m new to Unity.
I once saw this video of Blender Guru showing how to improve seamless tiling with some rotation and blending of the tiling image texture.

around 4:20

Now my question is. Do guys know how this is done?
Is there a possibility to do this in Unity?

Cheers
Paul

Here are some links I’ve put together with some information about how to do something similar in Shader Graph:

Ported to later versions of SRPs by community members (one might be HDRP only, not sure about the other):

For Amplify Shader Editor:
https://www.reddit.com/r/Unity3D/comments/jjumrp/we_added_a_procedural_stochastic_sample_node_to/

Some other useful links:

https://www.reddit.com/r/Unity3D/comments/dhr5g2/i_made_a_stochastic_texture_sampling_shader/