I want to create a City Night environment with some lit windows on the buildings. I want those windows to get lit by the lightmap.
When I use emissive shaders with the window mask as illumin map, the windows illuminate other objects, but don’t get lit themselves.
To show this, I did a simple test with a emissive ball and a plane.
What I got was this:
Only the plane gets the lighting from the bal.
Nothing gets baked in the balls lightmap.
What I want to achieve is this:
I can’t use emissive shaders in runtime due to performance reasons in mobile. I must use unlit(supports lightmap) shader. I need the sphere to get lit by the lightmap as shown above.
Is there a way to do this??