Hello,
I’m developing a small title for web deployment. I’m looking for a most efficient way to include normal maps in my game.
All my lightning will be static so I figured I might as well lightmap all objects, I hit a problem thou.
Is there any way to include bake normal maps into the lightmap?
The only way I found is to use Diffuse Detail shader with normal map as detail texture and lightmap it, the problem is that I’m not sure it’s the most efficient way.
Thanks for your help.
There is no way to bake any dynamic shader effects, especially there is no way to bake normalmaps and alike into the lightmap (nor will the lightmap shader support them any longer)
But what you might look at are the RNM threads (there are two distinct ones, both in the showcase board I think) that would potentially offer way to you but requires that you generate part of the textures in a 3D application that can export the required maps