In my case i have a self modeled tree, each of my trees is instantiated via another script. The tree models have identical braches, but a single draw call per branch.
How would i go about batching these draw calls as the are instantiated even the tree models themselves?
I think running combineChildren on the individual tree/branches THEN try parenting them as a child of a GO and regenerate the static batching.
You could also create a new prefab runtime (I think) before adding them to the static world