I need to bend a rigged face along a curve line. Any idea how do do it ?
I have none ![]()
Thanks,
stefano
PS : see attached pdf
7604128–944161–bent_rig.pdf (147 KB)
I need to bend a rigged face along a curve line. Any idea how do do it ?
I have none ![]()
Thanks,
stefano
PS : see attached pdf
7604128–944161–bent_rig.pdf (147 KB)
I dunno what a “rigged face” is, but if it is a single big polygon it needs to be subdivided and then it can be bent along any curve you like, within the constraints of how much you subdivide it.
If you look at the attached file you see in the first line a picture and its bent , in the second line my picture , its rig and the same I would like to bend along the curved line.
Sorry for my bad description of the problem.
Like many people in the forum, I will not be downloading any files off the internet.
You are welcome make a PNG and attach it here.
Thanks for the images but I’m honestly not really sure what you’re even doing.
When communicating it is helpful to use common terminology. I have no idea what a “rigged face” is.
Are you trying to bend a texture? If so, texture-map it onto segmented geometry and bend the geometry, perhaps with animation bones
Are you trying to make Photoshop bend-texture feature? If so you would need to write that yourself from scratch, as Unity does not do photoshop type texture bends directly.
OK thanks … I will try to animate with bones.
Fantastic ! It seems that is what I need.
I only have to check that works on my 3D CC3 character in Unity that I stretch using scale in transform…
Thanks a lot !